Friday, November 15, 2013

Create a 3D sculpture from a 2D source

-Find source: it must be a humanoid with realistic proportions. It is ok to use characters that are not completely human (mythological beasts, aliens, fantasy creatures, etc), but it must have a strong connection to real human anatomy. 

-Prepare orthographic drawings: draw projections of your character using orthographic lines. Measure and compare units such as heads and hands to establish the proper proportions. If your source image is such a foreshortened pose that you can't draw  accurate orthographic lines, use the constructive anatomy method to establish your model.

- Create the armature: Make sure that the armature has the final pose. It is a common
mistake to make the armature in a neutral pose and then try to pose your character.
Also, do not confuse a wire armature with a skeleton: many bones protrude to the skin.

-Final sculpture should be at least 6 inches tall. Any technique is acceptable, but you will be graded in the accuracy of your reproduction and anatomical information